7 Deadly Sins of MMO Design - 1: Lust - Gender Locking

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Welcome to the seven deadly sins of MMORPG design, a series where I'll be covering the biggest and most common mistakes the MMO industry ,makes in the pursuit of perfection.

Choices designers think are good, and players know are bad.

In this video we'll be looking at gender locking, the act of limiting what a player can be or how they can experience the game based on the gender or race of the character they choose. It's a clash of visual and mechanical design and it does not, in any way, improve the gameplay.

If you have any comments or feedback or a different viewpoint then feel free to leave a comment below and I'll try my best to get back to you.

As always, thank you to my supporters on Patreon and viewers on Twitch.

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